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CG Madness - progress blog
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32 Entrys on 4 pages
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» brandon from south carolina |
15/09/2009 at 20:03 am/pm(?!) |
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well I just read the compile.txt file (how did I not see this the first time?!?). i may put mingw on and give that a whirl |
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» brandon from south carolina |
15/09/2009 at 18:28 am/pm(?!) |
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Fun game. I DL'd the source to try to compile on WinXP with VCExpress. Tough stuff never did get it working. Major hurdles were:
1. pthreads - SDL makes easy work of this though, so hurdle #1 jumped! 2. networking - No Win32 ports of grapple that I know of 3. with the networking code stubbed out temporarily, I got it to successfully link, but get a runtime error generated from a line in Dispenser::changeProcess(). Right at the beginning you are getting the last process in the list, but when the list is empty this throws a runtime error. Ironically enough, it is being generated when calling main->setFirstProcess().
I may keep plugging away at it, but at this point I think I've hit a wall. |
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» Hellen from New York |
29/05/2009 at 11:22 am/pm(?!) |
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Hello,
thats a great game, thanks for doing such a great work.
Are there any more maps available made by players itself? (i thought thats what the editor is for, hehe?)
Greetings Hellen |
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» TeeJay |
17/01/2009 at 18:02 am/pm(?!) |
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Yes, it looks like a graphics driver problem. I cannot re-install the ATI graphics driver on Vista SP2 Beta, the installer crashes.
The only reason I installed the SP2 beta was to repair a virus damaged Vista. It's the only way I could find to re-install the corrupt components. Sigh.
Oh well, I'll try CGMadness again one day when my laptop is back to normal. Thanks! |
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» lyz984 from Berlin, Germany |
16/01/2009 at 23:58 am/pm(?!) |
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May be this is a problem with the SP2 beta, but you can try to (re-)install the video drivers from the acer homepage. |
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» TeeJay |
16/01/2009 at 3:17 am/pm(?!) |
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note: Vista SP2 beta Here's some more info...
OS Name Microsoft® Windows Vista™ Home Basic Version 6.0.6002 Service Pack 2, v.113 Build 6002
System Manufacturer Acer, inc. System Model Aspire 3050 System Type X86-based PC Processor Mobile AMD Sempron(tm) Processor 3500+, 1800 Mhz, 1 Core(s), 1 Logical Processor(s) BIOS Version/Date Acer v1.3303, 1/23/2007
Installed Physical Memory (RAM) 4.00 GB
Graphics Name ATI Radeon Xpress 1100 PNP Device ID PCIVEN_1002&DEV_5975&SUBSYS_010F1025&REV_004& amp;86E6844&0&2808 Adapter Type ATI Radeon Xpress Series (0x5975), ATI Technologies Inc. compatible Adapter Description ATI Radeon Xpress 1100 Adapter RAM 256.00 MB (268,435,456 bytes) Installed Drivers atiumdag.dll,atiumdva.dat,atitmmxx.dll |
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» lyz984 from Berlin, Germany |
08/01/2009 at 3:46 am/pm(?!) |
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Ok, it looks a bit odd for a windows vista laptop that none of the three tested features is available. What graphics card do you use and what drivers are installed? |
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» TeeJay from New York |
08/01/2009 at 3:36 am/pm(?!) |
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Hey this looks great. My favorite 80's arcade game.
But it crashes immediately on my Acer AMD laptop, running Vista. I tried all the switches, still crashes. Like this...
Microsoft Windows [Version 6.0.6002] Copyright (c) 2006 Microsoft Corporation. All rights reserved.
C:UsersMeDesktopcgmadness-1.2.2_Xmas>cgmadness CG Madness, Copyright (C) 2007 Sven Reinck CG Madness comes with ABSOLUTELY NO WARRANTY.
usage: cgmadness [options...] --no-framebuffer deactivate framebuffer objects - use if both reflecting balls slow down the game --no-shader deactivate shader - use if only the golfballs slow down the game --no-vbo deactivate vertex buffer objects
No framebuffer object available  No OpenGL 2.0 shader available  No vertex buffer object available 
C:UsersMeDesktopcgmadness-1.2.2_Xmas> |
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» dentaku from germany |
13/12/2008 at 0:36 am/pm(?!) |
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Got it run on 64 Bit Ubuntu by installing the 32 Bit Version of libGLEW via "getlibs -p libglew1.5".
Looks very good (but still no sound?). I would like to see mouse control! And opponents ...  |
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» lyz984 from Berlin, Germany |
07/12/2008 at 7:09 am/pm(?!) |
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Thanks to gianko, who uploaded the first user generated levels. I know it's a bit difficult to use the editor. So, suggestions how to improve the useability are welcome. |
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